![]() Now that the remainder of your soul has been crammed back into your body, the Watcher awakens in a ship newly arrived in the Deadfire Archipelago. After that, you put the finishing touches on your character by customizing his physical appearance and selecting a voice. A character doesn’t have to be proficient in order to use a weapon, but being proficient gives you access to a unique modal ability to be used in combat. There are 31 to choose from ranging from the differing types of guns and bows to a plethora of melee weaponry and three types of shields. Now you’ll need to choose a weapon proficiency. Okay, thanks for hanging in there: we’re almost done with our adventurer. This simply grants you starting bonus points for certain attributes and skills. After choosing your class starting ability and spending your attribute points, you’ll further flesh out your character’s history by defining your culture by selecting where you came from and what your job was. Curiously, the Paladin subclasses are the only ones that come with no penalization. You can forgo selecting a subclass if you so choose. Selecting the Beckoner subclass allows you to summon twice the number of creatures for your invocations, but they are smaller and have reduced health and durations. Let’s use the Chanter class as an example. These options give you an extra boon at the cost of a penalty. On top of choosing a class, you can also opt to choose from one of four or more subclass options unique to each individual main class. Next up, you will be choosing from one of eleven classes (unless you chose to multi-class) each with their own ability tree and starting bonus to skills. After choosing the sex and race, you can then select a subrace, which specifies what part of Eoras your race comes from and grants a unique passive boon. The game does a decent job of slowly parceling out information from the previous entry’s pertinent events so you’ll never feel lost in the plot.Īfter taking care of your legacy, we move on to the physical aspects of your new character. ![]() From my perspective, I don’t think it would be too much of a hindrance if you just jumped into Deadfire, however. ![]() On that note, first-time players of the series should probably start with the first game in the series to help really flesh out the rich lore and events that will be often mentioned in Deadfire. These choices can be tuned to your liking, although if you haven’t played the first Pillars game you may want to just choose from the prefabricated options since the events won’t mean anything to you at first. Manual legacy creation brings up a list of major events (even including events from the DLC), which are then broken down into another list of event choices and actions to choose from pertaining to the previously selected event. This goes deeper than I would have first expected. You can select one of six premade options, or, you can manually create your own. Your legacy is how you conducted yourself from the first Pillars game since the saves do not cross over. Unless you want to jump in quickly by choosing a premade adventurer, you’ll have the chance to fully customize one to your liking. ![]() Before you can leave, Berath says you must “remember who you were”, opening up one of the most robust character creation systems in the genre. The titan Eothas is stomping his way to the Deadfire Archipelago, an entirely fresh setting for this new adventure. After branding you as her chosen, you set off back to the real world with the purpose of tracking down Eothas, retrieving your missing soul piece, and to hopefully put a stop to whatever schemes he has in mind. After a quick jaunt to the In-Between, Berath the goddess of Death makes you her herald and then tasks you with a mission to track down Eothas and find out his plans. Lucky for him (I guess) he only had a part of his soul stolen. A little death and destruction wouldn’t put our plucky Watcher down, anyhow. That’s a jarring way to begin a new game. Caed Nua is destroyed in the process and hundreds of people in the surrounding area die their souls drained by the newly-risen god. Deadfire opens up with the titanic form of Eothas (God of light and rebirth) exploding up from the ground underneath the keep. After resolving the Hollowborn Crisis and slaying Thaos, the Watcher settles into the stronghold of Caed Nua. Pillars of Eternity II: Deadfire is a direct continuation of the first Pillars of Eternity and takes place about five years after the events of the preceding game.
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